<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Nova - Scripting]]></title>
		<link>https://novamta.com/</link>
		<description><![CDATA[Nova - https://novamta.com]]></description>
		<pubDate>Fri, 05 Jun 2026 22:00:30 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Map Marker Teleport Script]]></title>
			<link>https://novamta.com/showthread.php?tid=588</link>
			<pubDate>Tue, 11 Feb 2025 07:50:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://novamta.com/member.php?action=profile&uid=140">Prime</a>]]></dc:creator>
			<guid isPermaLink="false">https://novamta.com/showthread.php?tid=588</guid>
			<description><![CDATA[Marker teleport script, uses the element data inside the map.<br />
1. Create an entry marker -&gt; RED defines the seconds for the camera fade, everything else can be modified as pleased<br />
<br />
2. Place a vehicle as target -&gt; Alpha defines if you want to keep velocity or not(1 = keep velocity, everything else sets the velocity to 0)<br />
Note: changing element model of the vehicle will also change the element model of the player later on<br />
Note: posX, posY, posZ, rotX, rotY, rotZ will define element position and rotation(should be obvious)<br />
Note²: disable col of the vehicle otherwise you collide  <img src="https://novamta.com/images/smilies/brain.png" alt="Brain" title="Brain" class="smilie smilie_3596" /> <br />
Note³: don't forget to also freeze the vehicle<br />
<br />
3. Go back to original marker -&gt; select your previously created vehicle as parent<br />
<br />
4. Beam me up, Scotty!<br />
<br />
<div style="text-align: center;" class="mycode_align"><iframe width="854" height="480" src="//www.youtube.com/embed/RMpDa1V-CPg" frameborder="0" allowfullscreen></iframe></div>
<br />
<div style="text-align: center;" class="mycode_align"><a href="https://drive.google.com/file/d/1zZEY93_kgQsNsooZs21eUtRnIc0DlK56/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD</a></div>]]></description>
			<content:encoded><![CDATA[Marker teleport script, uses the element data inside the map.<br />
1. Create an entry marker -&gt; RED defines the seconds for the camera fade, everything else can be modified as pleased<br />
<br />
2. Place a vehicle as target -&gt; Alpha defines if you want to keep velocity or not(1 = keep velocity, everything else sets the velocity to 0)<br />
Note: changing element model of the vehicle will also change the element model of the player later on<br />
Note: posX, posY, posZ, rotX, rotY, rotZ will define element position and rotation(should be obvious)<br />
Note²: disable col of the vehicle otherwise you collide  <img src="https://novamta.com/images/smilies/brain.png" alt="Brain" title="Brain" class="smilie smilie_3596" /> <br />
Note³: don't forget to also freeze the vehicle<br />
<br />
3. Go back to original marker -&gt; select your previously created vehicle as parent<br />
<br />
4. Beam me up, Scotty!<br />
<br />
<div style="text-align: center;" class="mycode_align"><iframe width="854" height="480" src="//www.youtube.com/embed/RMpDa1V-CPg" frameborder="0" allowfullscreen></iframe></div>
<br />
<div style="text-align: center;" class="mycode_align"><a href="https://drive.google.com/file/d/1zZEY93_kgQsNsooZs21eUtRnIc0DlK56/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">DOWNLOAD</a></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dynamic Environment Editor | DEE - Version 1.1]]></title>
			<link>https://novamta.com/showthread.php?tid=512</link>
			<pubDate>Tue, 16 Jul 2024 23:12:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://novamta.com/member.php?action=profile&uid=140">Prime</a>]]></dc:creator>
			<guid isPermaLink="false">https://novamta.com/showthread.php?tid=512</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', sans-serif;" class="mycode_font">Can be used without any problems in the map editor as well.</span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', sans-serif;" class="mycode_font">If you press the "output lua" button check your local MTASA folder -&gt; mods -&gt; deathmatch -&gt; resource and search for</span></span><br />
<iframe width="854" height="480" src="//www.youtube.com/embed/IgQYAogL9jc" frameborder="0" allowfullscreen></iframe></div>
<div style="text-align: center;" class="mycode_align">Download: <a href="https://github.com/PrimelPrime/Dynamic-Environment-Editor" target="_blank" rel="noopener" class="mycode_url">Github</a></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', sans-serif;" class="mycode_font">Can be used without any problems in the map editor as well.</span></span><br />
<br />
<span style="color: #666666;" class="mycode_color"><span style="font-family: 'Open Sans', sans-serif;" class="mycode_font">If you press the "output lua" button check your local MTASA folder -&gt; mods -&gt; deathmatch -&gt; resource and search for</span></span><br />
<iframe width="854" height="480" src="//www.youtube.com/embed/IgQYAogL9jc" frameborder="0" allowfullscreen></iframe></div>
<div style="text-align: center;" class="mycode_align">Download: <a href="https://github.com/PrimelPrime/Dynamic-Environment-Editor" target="_blank" rel="noopener" class="mycode_url">Github</a></div>]]></content:encoded>
		</item>
	</channel>
</rss>